The Battle for Sythria

From One Nightmare to the Next

Rael and his team of angels seem wary of our appearance. They take us back to the road and once safely within a carriage, Rael informs us that we have been gone for ten years. During that time, war has broken out on the mortal (Prime Material) plane. Meldun has revealed his true form as Baphomet, demon lord of minotaurs, and has taken up residence in a huge spire over the ruins of the city of Sithria. Rael tells us that the Resistance is losing. Their plan is to find the Septre of Ages to turn back time to before Meldun gave up his soul to become Baphomet, thereby stopping the war before it started. In the Resistance headquarters, the McDepp bothers, Willie and Johnny, equipped us for our quest to find the Septre.

XP: Advance to Level 10
Treasure: Various

A Stranger and An Exit

We determined that the stranger, Clint Boldthorne was an ally. We proceeded into the next room where a herd of mimics attacked us. After killing them, we started down the next hallway and were confronted by a face in a door who spoke a warning. We ignored the warning and openned the door. Despite injuring us, the door opened to reveal a great, sparking ball of energy in the center of a large room. A pair of wizards stood on the other side of the room. From out the energy ball, shadowy representations of our own physiques stepped out of the ball. Brutus turned on us, allying with the shadow figures. We fought and killed our false selves. The wizards dove into the ball as the room collapsed into itself. We were thrust out onto a field, quite similar to that in which we last found ourselves in the world. A squad of angels appirated around us. Rael stepped forward and exclaimed, “Where the fuck have you been?!”

The Room of Five Doors and Five Dreams

Along with the Dwarves we saved, we tried to leave the cavern the way we had entered, but found the entrance barred with a wall of stone. We turned around to find the cavern changed. The passages wound on, seemingly without end. Screams and moans of pain echoed off the rough stone walls.
Finally, we came to a heave door, scarred with deep gouges, as though some great beast had clawed his way through. Upon entering the room, we were each individually overcome by a vision. The hall before us was full of dwarves gearing for war. Suddenly, the door exploded inward. Teams of creatures spilled into the room. The dwarves managed to hold them off until the second wave, an army of terrifying Illithids, poured in. They overtook the dwarves, turning the able-bodied survivors into thralls and ruthlessly slaughtering the elderly, the women and the children. The vision dissipated, leaving us in the hall with six ghastly remnants of the massacred dwarves. We fought them, defeating four before the last two disappeared. Unfortunately, Caledrel was killed in the struggle and the Dwarven scouting party did not survive the horror of the vision.
We carried on, desperately trying to escape the cave. We came to a circular room, empty save for five doors and a pedestal. Mazel entered a small room behind on of the five doors. The door slammed shut and sealed behind her. Within the room, Mazel was confronted by a vision of her own execution with her brother, Trew, her betrayer, Meldun the executioner. She was beheaded, then expelled from the room as the vision ended.
After exploring alternatives, Leoban, Brutus and Illyra attempted to enter one of the five doors simultaneously. Each were cast into their own visions. Illyra faced a mirror, her own exquisitely beautiful face staring back at her. The reflection began to move towards her, succumbing to age with every step. Just before the door behind her opened, Illyra’s reflection faded entirely.
In Leoban’s vision, he was forced to stand helpless while an innocent child was harassed before him by a pair of thugs. Unable to step forward to help, the thugs ruthlessly beat the child to death.
We all emerged together in a different room from whence we had come. Mazel bore the scar around her neck from the beheading. Illyra, unknowingly had forever lost her reflection. From the fifth door, a stranger stepped into the room.

XP: None
Treasure: From Caledrel’s body

  • Ring of Faux Focus
  • Wand of Haste (43 charges, 5 rounds/charge)
  • Lesser Rod of “Extend Spell” (3x/day, doubles 3rd lvl or less spell duration)
  • Lesser Rod of “Persistant Spell” (3x/day, 3rd lvl or less spell, all who save, must reroll)
Cave of Monsters

We woke up in Hell. Rael appeared to us and told us that he could help get us out. Before he would help us we needed to rescue a scouting party of dwarves. He gave us a three-dimensional compass to guide us. We followed the compass’ direction into a cave where we were attacked by two, five-headed hydras and a ten-headed hydra. After dispatching them, we continued deeper into the cave. In a large chamber, we see the dwarven scouting party in a pit on the opposite side of the room. Between us are two hellhounds and two mantadrakes. Once we killed them, Mazel dispelled the traps in the room and freed the dwarves. The dwarves told us that two demons captured the monsters and placed them in the cave to guard it. Caledrel confirmed that the demons were present during the fight because they were interfering with his spell casting.

XP: 12,000 each
Treasure: 3-D Compass


After leaving the half-orc Wizard’s loft, we met back up with Malory, who informed us that the King’s would-be assassin had been caught. We all went to the jail to question him. Upon arriving at the jail, Illyra noticed a connection between the assassin and Mazel. The assassin, Trew, reveals that he is Mazel’s brother. He claims that Malory’s side will lose the upcoming war, that he has seen prophecies revealed and believes in the power of Meldune. He explained that the demons and devils, who have always previously been focused on fighting each other, are united. They are waging war on our realm in order to assume the center of magical power that resides there. After saying his piece, Trew vanished from his cell. The King burst into the room finding the guard’s keys on the ground near Mazel. He assumed that we aided Trew’s escape. We were separated from Malory and arrested. Against our best judgement, we split the part. Mazel, Illyra and Brutus decided to escape, while Cal and Leoban chose to remain under arrest. Disguised as a guard, Illyra led Brutus out of the prison while Mazel snuck out behind them. Cal and Leoban were held and questioned for three days before being brought to trial. At the trial, they attempted to prove their innocence, but the court had already determined their fate. Realizing the court’s bias, Cal and Leoban turned invisible and escaped custody. A few days later, Malory escaped and met up with us. He told us that a scout was following Trew and that we should go after him. Upon catching up to Trew’s most recent camp, a searing pain overwhelmed us. When we came to, the world around us was consumed in flame and inhabited by demons. We were in hell.

XP: None
Treasure: None

The Wizard's Loft

We arrived at the Half-Orc Wizard’s loft. Mazel discovered multiple traps in the door. Upon entering the apartment, magical darkness enveloped the room. Illyra banished the darkness with daylight. A swarm of tiny monkeys attacked Leoban, effectively removin him from the combat. Meanwhile, three shadowdeamons attacked us from within the apartment. We managed to kill two of the demons, but one escaped. We then looted the wizard’s apartment.

XP: 5,440 each
Treasure: 5,000 gp each

  • Bag of Holding
  • Ring of Ki-Mastering (Leoban) – Store 2 Ki points in the ring with a swift action can either
  • with 1 Ki point: +2 bonus to CMD vs. grapple, reposition and trip
  • with 2 Ki points: reduce the number of Ki points required to use a ninja trick or Ki ability
    by one
  • Ring of Force Shield (Mazel) – Generates heavy shield shape and sized force-field, no encumberment
    Can be turned on or off as free action.
  • Faux Focus (Cal) – At will designate one visible opponant as particularly scary, at will change to
    new enemy. +2 to AC & Saves vs them.
  • Transposition (Illyra) – Link to non-magic ring. Can change place with second ring wearer as free
    action 1/day within 800 ft.
  • Ring of the Ram (Brutus – SOLD) – Ram head strikes single target dealing d6/charge. Ranged attack
    with 50 ft range. 50 lifetime charges.
The Family

We took about a week to reach Malory in Pellond. We gave him Leoban’s body, but Leagel demanded to pay for his resurrection. Malory informed us about an assassination attempt on the King of Pellond. He assumed it was probably Meldune. The attempt happened in the King’s throne room during the day. A formless being melded out of the shadows and flung a shadow-dagger at the King. One of the King’s guard flung himself in front of the King. The guard was killed and both he and the dagger disappeared. Malory wanted us to gather information about the assassination from the major crime families in the city. In Pellond, magistrates and guards did not typically interfere with organized crime, but the new chief of the guard, with the backing of certain Senators (not including Laegel), recently decided to crack down on organized crime. The two major crime families were the Corels and the Dos Santos. Malory suspected that the assassination attempt may have been the Corels. Following Malory’s lead, we headed into Corel territory intending to infiltrate the organization by acquiring jobs with the family. Willie McDepp, who travelled to Pellond with Malory, gave each a pair of boots to help with our mission. After asking around in Corel territory, we came across a man named Jimmy, who we presumed worked for the Corel family. Jimmy sent us on a mission to search an abandoned warehouse.

At the warehouse, we were ambushed by assassins, a half-orc wizard and gladiators. We killed everyone except the wizard, who we captured and questioned. In return for his release, he told us the Corels hired him to kill us. Also, a hooded figure paid him to present an opportunity to slip Mazel a note from her brother and keep her alive. Mazel’s brother’s note informed her that she was fighting for the losing side and offered to join her as a team. She chose not to share the contents of the note with the rest of the party.

XP: 2560 each
Treasure: 500 gp each

From Willie McDepp:

  • Glove of Storing (Cal)
  • Boots of Striding & Springing (Leoban) – +5 to Acrobatics; +10 Speed
  • Jaunt Boots (Mazel) – 3x/day, move 15 ft instead of 5 ft step without provoking
  • Haunted Boots (Illyra) – 2x/day, d4 Silent Servants for 3 hours or 1/day 3 mins concealment
  • Nightmare Boots (Brutus) – Concealment on runs and charges; 3x/day boots smoke, granting concealment; 1/day boots catch fire, dealing 2d6 to creatures within 5 ft.

From Half-Orc Wizard’s Apartment:

  • 5 Potions of Cure Moderate Wounds
  • 3 Potions of Invisibility
  • 2 Small Viles of Essence of Shadow
  • 2 Scrolls of Fly
  • Amulet of Natural Armor +1
  • Ring of Protection +1
  • +1 MW Shields with Spikes (2)
  • +1 Breastplates (2)
Deeper into the Dark Woods

We found the dryad grove and were immediately immursed in combat with two were bears, a weretiger and a were boar. While recovering from the first fight, the dryad stepped from the first tree, accompanied by four Fellnight Spriggans. Although Leoban was slain, we bested the Vampiric Dryad. Upon the dryad’s death, Illyra’s lycanthropy was cured and the surviving members of the party noticed an elaborate addition to their demon tattoos. We all pitted in to have Leoban resurrected.

XP: 5,000 each
Treasure: 6000 gp (minus 1000 gp for Leoban’s resurrection, each)

The Dark Woods

After leaving the devil’s cave we headed back to the Duke’s estate find Rael gone, so we left town. On the way out of town Willie McDepp waved us down and asked us to deliver an illegal package to his brother, Johnny McDepp, in Corlad. He refused to tell us what the package contained, but paid us extremely well to deliver it hastily. Upon successful delivery, Johnny activated the contents of the package to reveal a door that could both make a portal to his brother’s shop and a portal through time, through to the past or future. We continued to where we left Malory and found him revived, speaking with Rael. Abadon had gone to appeal to the heads of the magic academies for help. Rael left and we told Malory about the McDepps’ portal. Malory needed to go to Pellond, the Elvish capital to convince the King to help in our cause. He sent us into the Dark Woods to aid the town or Corsari, the biggest settlement, with around a thousand people, within the supernaturally dark forest. Living in the forest had always been a challenge due to the aggressive nature of the vegetation. Corsari had been having issues with livestock going missing and the hunters had begun noticing strange behavior in the woodland animals. Malory believed our helping Corsari would garner the favor of Senator Laegel. Upon arriving in Corsari, we sought out Selectman Taylor who sent us to talk with Huntsman Dug. Dug agreed to take us hunting the next morning. On the way to talk to the farmers, we were interrupted by a man whose friends are missing. We searched their houses and found nothing amiss. We headed to the tavern for dinner and to ask the local farmers about their missing cows. Farmer Ed couldn’t tell us about the event of the missing cows, but informs us of a town outsider, Gerrald, who Ed thinks is “weird”. Gerrald’s house appeared unoccupied, but upon entering the house we were ambushed by werewolves. Although we killed the wolves, one of whom was Gerrald, Illyra was bitten and without a cure, would inevitably turn into a werewolf. A search of the house turned up some journals. According to the journals, Gerrald came to Corsari two years ago as a scholar of nature magic. About a year later he began to hear a female voice in his head. The voice told him that everything in Corsari was unnatural and needed to die. He was eventually driven mad by the voice and one night ventured into the forest where he found a lone tree which was the embodiment of the voice. He began worshiping the tree woman, recruiting others into his faith, under the belief that with his dedication he could bring her back. They brought her animal sacrifices and she made Gerrald and his followers into werewolves to more effectively hunt. In moments of lucidity, he speculated that she was a lost dryad.

XP: 6,200 each
Treasure: 10,000 gp

Devil's Mark

We followed Rael’s directions to a cave said to be the habitation of the lesser-devil. Initially the cave appeared empty; however, Mazel found a secret door leading into an extra-dimensional space. We observed the lesser-devil behind a force field, seemingly in a trance. Upon entering the room, four shadowy beings appeared. After dispatching them, Illyra shot at the force field, causing the lesser-devil to disappear. The bodies of the shadow creatures reanimated into grotesque versions of the town’s children who had been possessed by the lesser-devil. With some challenges, primarily in overcoming fears of hurting the children, we killed the reanimated creatures. The lesser-devil appeared amongst us in the room. Before the fight could get off the ground, Cal color sprayed the lesser-devil, who disappeared in an inky cloud that stained us all, save Leoban, with the devil’s mark.

XP: 1200 each
Treasure: 2000 gp


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